Mission Accomp*****d_Trailer, Scifi-Action Shorts, Maya/Blender 2026
Mission Accomp*****d, Posters
A sci-fi action short that plays with the grand themes of time and space, Mission Accomp*****d follows space agent Klive as he enters the multidimensional interior of a black hole to rescue the missing Moon for the earth. Upon encountering him, however, the Moon runs away. Through a series of unexpected spatial encounters, the film unfolds as an absurd adventure about time that gradually slips out of control.
Mission Accomp*****d, Still
Director Statement
Mission Accomp*****d originates from my interest in the control of time. In the film, time is visualized as a continuously operating subway system, where the protagonist's pursuit is not only the progression of a mission, but also a result of being driven by the structure of time itself.
The project began with a fleeting moment in the New York subway,
I found myself making brief eye contact with a train conductor wearing a hat with lots of pins. There was something inherently cinematic about that moment. Combined with my fascination for trains and rail systems, this image gradually expanded into the narrative space of the film.
Mission Accomp*****d, Stills
Rather than focusing on time itself, I am more interested in how I define it. When narrative, editing, and rhythm collectively construct the perception of time, the creator inevitably becomes its designer and controller. Framed as a darkly humorous mission to retrieve the Moon, the film unfolds through accelerating motion, where the editing timeline gradually transforms into a subjective definition of time.
Through a blend of semi-realistic and stylized visual language, l aim to create an experience in which time feels both imposed and constructed, inviting the audience into a moment of subtle disorientation and reflection.
Mission Accomp*****d, Character Designs
Mission Accomp*****d, Klive Turntables
Mission Accomp*****d, Moon Turntables
Mission Accomp*****d, Moon Turntables
Pipeline
Maya & ZBrush - Modeling
Marvelous Designer - Costume design
Substance Painter - Texturing
Maya - Rigging and Animation
Houdini - Cloth simulation
Blender - Lighting and Rendering
Nuke - Compositing
DaVinci Resolve - Final Grading and Editing.
Mission Accomp*****d, Scifi-Action Shorts, Maya/Blender 2026


